Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Tuesday, September 1, 2015

Halo 5: Guardians | Opening Cinematic



Halo 5 Opening Cinematic. Watch Spartan Locke and the rest of Fireteam Osiris in the worldwide unveiling of the opening cinematic to Halo 5: Guardians. In the cinematic, the group receives UNSC orders to recover a high value target and deploy to take on Covenant and Promethean forces in a fierce action sequence – the start to the most ambitious, robust and epic Halo campaign experience yet.



Developer: 343 Industries
Release: 10/27/15
Genre: FPS
Platform: XO
Publisher: Microsoft

Monday, July 20, 2015

Mortal Kombat X | Tremor Trailer



Tremor and the Klassic Skins Pack 2 are the final components of the Mortal Kombat X Kombat Pack, providing fans with Mortal Kombat X DLC for $29.99. Players who already own the Kombat Pack will be able to download Tremor and the Klassic Skins Pack 2.



Developer: NetherRealm
Release: 7/21/2015
Genre: Fighting
Platform: PS4/Xbox One/PS3/X360/PC
Publisher: Warner Bros.

Monday, July 13, 2015

The Passing of Nintendo President, Satoru Iwata | Inside Gaming Daily



Yesterday we lost a true legend in the video game industry, Satoru Iwata.

Thursday, July 9, 2015

Street Fighter V | Ken Trailer | PS4



Street Fighter V | Ken Trailer | PS4
https://www.playstation.com/en-us/gam...

The master of the flaming Shoryuken is back! Pre-order at STREETFIGHTER.COM for beta access!



©CAPCOM U.S.A., INC. ALL RIGHTS RESERVED.

Wednesday, July 8, 2015

Batman: Arkham Knight | Batgirl Trailer | PS4



Set prior to the events of Batman™: Arkham Asylum, Batgirl: A Matter of Family will allow players to take on the role of Batgirl for the first time in the Batman: Arkham franchise. This exciting story add-on features an all-new location with multiple missions, side quests and secrets; a new hacking feature to progress through the world and solve puzzles; and Dual Play functionality with Robin for dynamic take-down maneuvers.

Batgirl: A Matter of Family will be available July 14 for fans who have purchased the Batman: Arkham Knight Season Pass and are connected to the Internet, or it can be purchased separately on July 21 for $6.99 MSRP on the PlayStation®Network.



Rated Mature: Blood, Language, Suggestive Themes, Violence

https://www.batmanarkhamknight.com/

BATMAN: ARKHAM KNIGHT software © 2015 Warner Bros. Entertainment Inc. Developed by Rocksteady Studios. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2015. All Rights Reserved.

https://www.playstation.com/en-us/gam...

WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.

Thursday, May 28, 2015

Batman: Arkham Knight |7 Minutes of Gameplay



Following on from the events of ‘Officer Down’, Batman infiltrates Scarecrow’s safehouse in Gotham City to find a familiar face, and takes on the might of the Arkham Knight’s drone forces in the Batmobile.



Developer: Rocksteady Games
Release: 6/23/2015
Genre: Action/Adventure
Platform: PS4/Xbox One/PC
Publisher: Warner Brothers Interactive Entertainment

Thursday, January 15, 2015

Lizard Squad vs Obama? | Inside Gaming Daily

Lizard Squad vs Obama? | Inside Gaming Daily

Kovic and Bruce talk about how Obama is actively pursuing groups like Lizard Squad to make sure thay can't attack the US.

Wednesday, December 3, 2014

PlayStation 4 | 20th Anniversary Edition



Introducing the PlayStation®4 20th Anniversary Edition - A Celebration of PlayStation®'s rich history. Featuring the Original Gray finish of the debut console, classic logo, and an Original Gray DUALSHOCK®4 controller and PlayStation® Camera.



http://www.greatnessawaits.com

Wednesday, November 5, 2014

Grand Theft Auto V: PS3 to PS4 Comparison



For Grand Theft Auto V on PlayStation®4, Rockstar Games has harnessed the power of the PlayStation®4 to improve every aspect of the game. In addition to the all-new First Person Mode revealed yesterday, Grand Theft Auto V for PlayStation®4 features major technical enhancements including increased resolution and more than double the draw distance, as well as new high resolution textures across the board and much more.

To see just how far the game has come in its transition to the PlayStation®4, check out this PS3 to PS4 Comparison video.



Grand Theft Auto V for PlayStation®4 is coming November 18.

And remember, you can transfer your previous Grand Theft Auto Online characters and progression from PlayStation®3 or Xbox 360 to PlayStation®4

www.rockstargames.com/v

Rated Mature: Intense Violence, Blood and Gore, Nudity, Mature Humor, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol

©2008-2014 Rockstar Games, Inc. Rockstar Games, Rockstar North, Grand Theft Auto, the GTA Five, and the Rockstar Games R* marks and logos are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. in the U.S.A. and/or foreign countries. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are properties of their respective owners. All rights reserved.

Tuesday, November 4, 2014

Grand Theft Auto V: First Person Experience | PS4



Introducing the all-new First Person Mode for Grand Theft Auto V.
First Person Mode gives players the chance to explore the world of Los Santos and Blaine County directly through the eyes of their character, revealing all the world's glorious details in an entirely new way.

Available in both GTAV and GTA Online, Rockstar has made a host of changes to accommodate this new perspective, including the creation of an optional first person cover system, a new targeting system, a more traditional FPS control scheme, and integrating thousands of new animations into the existing game. It's also available at the touch of a button so you can easily switch back and forth between perspectives. Alongside the new First Person mode, Grand Theft Auto V for PlayStation 4 features hundreds of additions and enhancements including 1080p resolution at 30FPS.

Grand Theft Auto V for PlayStation®4 is coming November 18.



And don’t forget, you can transfer your previous Grand Theft Auto Online characters and progression from PlayStation®3 or Xbox 360 to PlayStation®4

www.rockstargames.com/v

Rated Mature: Intense Violence, Blood and Gore, Nudity, Mature Humor, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol

©2008-2014 Rockstar Games, Inc. Rockstar Games, Rockstar North, Grand Theft Auto, the GTA Five, and the Rockstar Games R* marks and logos are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. in the U.S.A. and/or foreign countries. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are properties of their respective owners. All rights reserved.

Saturday, November 1, 2014

YouTube Now Supports 60fps Videos



You've never watched YouTube quite like this: today the company began rolling out support for higher video frame rates like 60fps. We've seen movie trailers and other special clips appear with higher fps counts before, but now it works for regular user uploads, too. To see the smoother motion, you'll need to be watching in either 720p or 1080p HD. Both Chrome and Safari 8 worked fine in our tests, but we're seeing mixed results with mobile browsers. Once you hit play, the difference is immediate and hugely noticeable — especially when you're watching video game footage.

There are plenty of situations where faster frame rates can make a huge difference, but it's easy to spot the upgrade with gaming content. For years, YouTube uploads have been capped at around 30fps, which looks perfectly fine when watching most types of video, but falls short with games. When you're playing a PlayStation 4, Xbox One, or Wii U through your television, the frame rate is always much higher than what YouTube's been able to display — until now.

Finally YouTube can show those clips at their native frame rate. Kotaku points to the above Mario Kart 8 as demo footage, and rightly so: it looks amazing. Watch for long enough and you might start wondering why there's not a controller in your hand.

Mario Circuit - 1:44.414 - Kαzυσ (Mario Kart 8 World Record) 60FPS WITH CHROME



Back in June, YouTube promised that it would add 48fps and 60fps playback support for "motion-intense" videos uploaded to the service, but it's kept relatively quiet on the matter since. But now it would appear that smoother frame rates are here. Other videos published today (such as the below Donkey Kong: Tropical Freeze clip) also exhibit 60fps playback.

60fps Test | Donkey Kong Country: Tropical Freeze 3-4 Time Attack (Shiny Gold | 00:52:76)

Tuesday, October 14, 2014

Sleeping Dogs: Definitive Edition Launch Trailer | PS4



Sleeping Dogs: Definitive Edition Launch Trailer | PS4

Hi PlayStation Blog readers! We’re thrilled to say that the all-encompassing Sleeping Dogs: Definitive Edition is out now. The amazing team at United Front Games has worked really hard in making this an even better experience for the PS4 so we hope you guys enjoy!

Thursday, October 9, 2014

DJ SKEE Previews "Assassin's Creed Unity"



DJ SKEE gets an exclusive preview of "Assassin's Creed Unity." Watch the video to find out the new features, ways to customize your character, and more.



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Tuesday, October 7, 2014

NBA 2K15 | Launch Trailer | PS4, PS3



NBA 2K15 | Launch Trailer | PS4, PS3

Thursday, October 2, 2014

Mortal Kombat X | Quan Chi Trailer



The evil sorcerer Quan Chi plays an important role in the Mortal Kombat X story.

Wednesday, October 1, 2014

Clint Dempsey, Trae Tha Truth, Nico & Vinz Celebrate FIFA '15 w/ DJ Skee



EA Sports and DJ Skee partner up to celebrate FIFA '15. Check out our recap from the NYC party with Clint Dempsey, Trae Tha Truth and Nico & Vinz.

Wednesday, September 24, 2014

NBA 2K15 | MyCAREER Mentors Trailer



NBA 2K15 | MyCAREER Mentors Trailer

Tuesday, September 23, 2014

DJ Skee Reviews FIFA '15



DJ SKEE reviews FIFA '15 and shares the game improvements, new features and more.



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Tuesday, September 16, 2014

Killzone Shadow Fall | The Statue DLC Map | PS4



After a cataclysmic explosion laid waste to their precious monument, the Helghast embarked on the massive task of reconstructing the Scolar Visari memorial statue and the adjacent armory building. While the recreational wing of the facility is largely completed, the armory itself is still covered in scaffolding and building equipment.



Rated Mature: Blood, Intense Violence, Strong Language

http://us.playstation.com/ps4/games/k...

Killzone Shadow Fall Intercept | Co-Op Map Pack | The ATAC Tower & The Canal | PS4

The ATAC Tower: Perched against the inside of the Helghast security wall, the ATAC Tower functions as a hive for the ATAC drones patrolling New Helghan’s borders. The drones have proven to be an effective deterrent against Vektan invaders and Helghast defectors, so the VSA is sending in Intelligence Squad Alpha to secure the tower.

The Canal: Fallen into disuse after the New Helghan government abandoned hydroelectric power, the Canal has become an overgrown riverbed filled with discarded junk and debris. A key VSA informant used one of the abandoned treatment facilities along the banks as a hideout before disappearing, so now it’s up to Intelligence Squad Alpha to send the collected intel back to Vekta



©2014 Sony Computer Entertainment Europe. Killzone is a trademark of Sony Computer Entertainment Europe.
Killzone: Shadow Fall is a trademark of Sony Computer Entertainment America LLC. Developed by Guerrilla Games

Thursday, June 19, 2014

YouTube Policy Changes 2014 | The Good, The Bad, and The Ugly

We posted news yesterday having received an email from our YouTube network partner, stating changes are coming to Youtube starting in early 2014. A number of network partners have sent notifications to their members highlighting the changes and how to work alongside them.

At a glance it appears that the prevalent issue of copyright infringement has come to a head, and a tougher stance is being taken on those earning money from others works. Youtube started as a service for people to upload clips of themselves and share them but has since grown into a massive uncontrollable media outlet shrouded in many shades of grey in terms of what constitutes original content under fair usage, and what isn’t.



The Copyright Owners:

Looking at the situation from the perspective of the copyright owners, and it’s clear to see that under most terms and conditions it’s prohibited for third parties to receive financial gain from their works and even stretches to elements such as pay to play. Somehow, Youtube, has become a free license for people to make money in ignorance of its own policy which clearly states in its terms and conditions for monetization that all elements of the video are owned by the uploader, or suitable permissions have been granted by the copyright owner. This only applies to those who opt to monetize their videos, but in many cases, suitable permissions are likely to have not been granted and a wavering of misunderstood fair usages rights are often cited but remain inappropriate.

Although there’s very little publication of what is and isn’t permitted without diving through reams of text in terms and conditions, what the general consensus seems to be is that it’s welcomed for creators (in relation to video games) to post videos of their gameplay exploits, but not to make money from them especially as the copyright owner has no control over those earnings, and no stake in them either. Copyright owners do not have the resources to monitor and police Youtube , and so it’s the responsibility of Youtube to adhere to their terms, but as of now, there has been too much responsibility placed on the end user and its third party networks.

The Youtubers:

In many cases, simply uploading a trailer, or official gameplay footage, requires little to no effort, even recording gameplay as one plays with an unscripted voice-over takes some time, but isn’t particularly difficult – hence why there are so many of them. Whereas producing a quality show such as Angry Joe’s videos as one example, takes time, money and enthusiasm to maintain entertaining original content. However, no matter how big or small the production is, there’s still the issue of permission being granted to use gameplay footage in the video.

It’s no secret that a number of people have become Youtube superstars, earning lots of coin for their efforts and garnering millions of fans between them. But unlike massive Youtube hits such as the recent Gangnam Style video or comedians such as Tom Ska where all of the content is owned by the uploader, in many gaming related videos this is not the case.



There’s a strong argument that lets plays, walkthroughs and various other videos which feature gameplay are an invaluable resource for millions of viewers, and that it’s often seen as good independent promotion for products. However, it’s perhaps ignorant to believe that all videos paint a positive spin on the product they are using, which in turn emphasizes the huge grey area surrounding the issue.

In many cases, there’s time and effort placed in producing videos, and as an incentive, being paid is part of the appeal. For a number of content creators , being paid helps fund future projects, or enables creators to get better at what they are doing and so the option itself has fueled Youtube’s own growth and popularity as an open platform for individuals to create content.

The Good:

What is perhaps a positive from Youtube’s new policy is that creators will have to up their game a bit more in terms of the type of quality original content they produce which ultimately benefits the viewer. Whilst fair usage rights are very much misunderstood in terms of using copyrighted materials to make money, it’s likely that a more definitive set of guidelines will be made available from either the copyright owners, community or Youtube itself to address this.

The Bad:

For the smaller gaming channels and those starting afresh, Youtube will still be a viable platform for exposure, but there will be no or little financial reward unless you’ve been granted permission from the copyright owner, which is highly unlikely if creators are posting lets plays or gameplay clips. For some, having no monetary perk will choke content and undoubtedly will mean less videos being uploaded, which could result in more focused exposure for products and increased ad revenue for those who are more able to create unique content.

The Ugly:

Ultimately for some content creators, the lure of being able to bypass the current system’s checking procedure when joining a network will be diminished. For those already partnered, they will be locked in contracts which really offer no other benefits but will be paying them up to 50 per cent of their earnings regardless until they are either able to break contract or it expires.

What has also been established is that networks will be able to select channels to be affiliate or managed, with those who are trusted to produce original content that does not infringe copyrights being managed and avoiding the checks, and those who do not, or who fall into a grey area becoming affiliated. Managed channels will be the responsibility of the network. This naturally means the bigger channels are likely to continue to thrive as businesses and the smaller channels become more hobbyist.

It also suggests that both Microsoft and Sony will undoubtedly exercise some control over videos being uploaded to Youtube through their next gen devices such as Xbox One and PS4, where videos have monetization automatically disabled, or all ad revenue goes back to them. A stance which suggests there is no financial recognition for recording gameplay videos.

A Way Forward?

Youtube’s changes simply reinforce the idea that copyright owners are not prepared for others to make money from their works which is a fair stance to take, however what this does highlight is an inherent flaw in how Youtube’s content creators have been operating within the jurisdiction of copyright laws.

The best outcome that adheres to all parties concerned would be a system where copyright owners automatically receive proceeds or royalties as a percentage from the advertising revenue users gain. Nintendo already has exercised taking over ad revenue from Youtube videos featuring their content which can be seen as quite harsh, but shows the components are there to make it feasible. Musicians receive royalties for public performances of their works handled via the Performance Right Society (PRS) in the UK. So a more open platform can work where both parties are catered to. The all or nothing approach is perhaps self destructive, and will inhibit some forms of content and creativity, but won’t hinder those who simply want to post videos and become popular from doing so. Youtube could amalgamate its gaming channels under one roof to facilitate the idea and would mean independent networks would have to offer more benefits and incentives to creators for joining them.

Alternatively, copyright owners could be more transparent with what is deemed original content, and offer open avenues for content creators to seek permissions pertaining to specific projects. This way, they could exercise some form of control over the type of content being published – in light of spoiler or leaked videos for example.



The Reality:

Whilst it’s not clear how far reaching Youtube’s new policy will be when it rolls, the reality for many will be they will not be able to continue to post gameplay videos, trailers and monetize them without proof of permission from the copyright owner. The system is said to be random, but possibly based on a trust rating. Whilst not gospel, it is suggested that creators will still be able to upload and monetize their videos, but if a video is flagged and proof of permission is provided, then it will become easier for that user to keep posting videos without them being flagged. Creators who simply post videos without monetizing them will not be affected per the terms of the individual copyright owners.

The good news is some developers are being quite clear and instrumental when it comes to uploading videos to Youtube and monetizing them, with some even providing a consent document for creators to present to Youtube if asked for permission. If more indie studios and any of the bigger players adopt this stance it could lead to greater exposure for independent projects and those publishers looking to encourage the gaming community.

by: Robert Cram/Cram Gaming